Day 2 - THATCamp liveblogging 8
Tuesday, February 11, 2014

Virginia B. Spivey - Introducing Digital Methods to Art History Undergrads

Start with provocations/thoughts -

What about geography of the classroom? Breakouts? rearrange the seats? move about the students?

An invitation from Kelly Quinn, American Art Archives, to partner with them on transciption of digitized collections/objects as part of curiculum for art history courses; good invitation; hope to see partners.

How to grade collaborative work? Badging? How to incorporate into class?

art history teaching resources site? developing activities in a shared, collective repository for teaching. a call to share best practices

what about twitter as a platform for communication and collaboration? idea sharing? to write a joint paper?

other means of sharing ideas? listservs?

Columbia College student, Adrian - every class has a tumblr account, twitter account, Instagram, with expectations of contributions by students before class

annotation of images - relatively low-tech

mashups - juxtaposition of a work - like an editorial cartoon related to a moment in art history - with media (artist interview), along with ability to annotate work dynamically

good example - have students photograph something in their surroundings that capture the essence of a concept just taught - discussions from their choices and explanations of those can be fruitful for class.

are we teaching art history or are we teaching them to be art historians? example of flipped class experience wherein first week was devoted to the practice of practicing art historians.

"low stakes" strategy for assessing (particularly) flipped-classroom assignments. Did they turn it in, and on time,

ShadowPuppet (app) take pictures; record a narrative after selection of pictures; barebones and easy to use (no need to teach) - featured on TechCrunch


two-minute videos in front of a work of art (smarthistory; Neil McGregory's 100 objects; Met's 82nd and Fifth; Connections)

emulation of good examples out there (especially museums!) good practice for students

note-taking versus writing - do note

gaming - Fantasy Collecting CAA panel presentation on Thursday - gamify the teaching experience

digital badging - Chicago Public Schools - Art and Education - K-12

and for upper level courses? circle back to Kelly Quinn's offer


Day 2 - THATCamp liveblogging 7
Tuesday, February 11, 2014

Dene Grigar // “Participatory apps and founding a digital publishing house to publish digital artist’s books”

App books "appy-booky thing"

Jason edward Lewis, "The Great Migration" (the story of a sperm going through tubes; eeek! is the reaction of most)

interactivity and the use of app-technology to create art;

what about books (Samantha Gorman & Danny Cannizzaro, Pry) use your fingers to pry open the text, thereby prying opening the character and their life

Whitney Anderson & Dene Grigar, Moving Words Exhibit Catalog, multimedia catalog created in HTML5, CSS 3, and javascript for exhibition (web-based app)

Brittany Wouden et al, NouL Things (hyrid apps - for getting things up fast) augmented reality - Aurasma platform

Erik Loyers, Strange Rain uses haptic technologies (native app) interactive digital story/game

AMaranth Borsuk et al, Abra iPa app (From Page to Screen - augmented reality)

CMDC Program's App and Publishing Foci

Mobile Tech Reserach Initiative - Summer 2011 - summer institutes are critically important to remaking oneself for the difiral age

Whitney Anderson, The Run (appBook created with HTML5, CSS3, and Kavascript

Steve Tomasula and Christian Jara, TOC (iPad and DVD)

Washington State University Vancouver Digital Publishin Venture - importance of open-source for digital publishing?

Activity split between commercial ventures and scholarly/experimental

these appy-booky textbooks are platformed so that the book can travel with each student (over course of career!) layering annotations and porting out to AR and kinect-activated learning activities to enhance learning. Cool stuff!



On Monday, hand in your statisical survey?
Tuesday, February 11, 2014

Yesterday I attended an afternoon session proposed and facilitated by Alex Brey, a doctoral student in Islamic art and architecture (he's doing what sounds like interesting work in modelling the latter for his dissertation work), exploring the promise of using data analysis to identify correlations in a work of art or several that are statistically significant. In his case Alex, working with another graduate student studying closely and cataloging an Islamic illuminated manuscript, noticed that notational patterns at breaks in suras (think chapters) appeared to correspond to and perhaps be the work of distinct illuminators whose work featured in that section. So, he developed a systematic approach to, in effect, visualize and demonstrate this correlation.

This session was wonderfully stimulating and important, I think, because the conversation in our small group, shifted from a consideration of the best tools for such tasks to a larger discussion about what competencies such work requires and the benefits to undergraduates in the discipline of a class grounding them with a basic understanding of statistical inquiry and its benefits to the study of the history of art moving forward. It is a theme and a question to which I hope we at Maryland return, as I imagine it will be immense dividends for students moving forward with a career in art history. Below follow my notes - very sketchy!

Alex Brey, Different tasks/foci on a project of Islamic illumination

Principal Component Analysis for Correlative Analysis of, in this case, suras in the Quran

The Digital Past at GMU fulfills an IT requirement (which VA requires)

Big discussion about the desire, the need?, for statistical training of grads?, undergrads?, faculty/staff?

Will computers allow us to see that which we cannot see

NEH - Digging into Data - program to take advantage of digitized collections (funded by NEH)

can we use big data as a means to test a hypothesis? analog (humans) guesses vs. digital (machines) - predictive

Let's Hypothesize

Franco Moretti, "Distant Reading"

Distant reading of one object?

Fuzzy data? circa, circle of, workshop of. What to do with that?

Rebooting Art History? with a database?

BayesDB (from MIT)

Uncertainty and the use of statistical probabilities (for now relegated to a footnote?)

Learning from the avant-garde, indeed!

Art History as counting project. NYU grad student working on Egyptian Wall reliefs


Day 2 - THATCamp liveblogging 1
Tuesday, February 11, 2014

Good morning!

Beautiful day here in Chicago. Okay, right to it.

Hussein Keshani, from UBC Okanagan is up talking about the DARG there (Digital Art History Research Group). Hey, that's like our DIG?!?




3D modeling

Mobile App design

Web interface design

Making the case for a physical space (a repurposed slide room!). Good heavens, it's the west coast version of us! Love the ambitious, wide scope of their interests.

Talking about the uneveness of the digital turn. Map on the top of the image for this blog shows the clustering of Digital Humanities Centers. one on bottom reflects GDP. Makes the point that certain art histories may be lost or stunted. "A politics to the allocation of resources". Case study of UK's allocation of resources to digitize medieval islamic manuscripts - that such activity will help prevent homegrown terrorism! Rightly notes the twisted logic of such a formulation.

Awadh visual database - how structuring database influences the art history(ies) told.

Model images - building 3d images of 18th century Indian miniature paintings (using 3DSMax). Notes that this process forces one to make significant choices as one begins this process of modelling. Lots of interpretive descisions means many interpretive paths are possible: from the hyper-real to the "funhouse" approach. Minig for textile histories! Must see more!

Digital Botanical Garden Projects.


Super wow!


Day 2 - THATCamp liveblogging 3
Tuesday, February 11, 2014

Tara Zepel // “Visualization in digital art history”

How do we use it and why?

We are to reflect and write it down - for me it is modelling spaces and art in situ, also mapping and layering infromation on those maps.

Makes the point that we all expect that visualization means.... digital tool.

Rehearses a quick history of digital humanities and visualization, with emphasis on textual nature of initial inquiries.

But wonders if visualization as a meaning is changing - Tool? Method? Process? Explore/Learn? Communicate? Something else?

Two examples:

ImagePLot (Lev Manovich) and HyperCities

ImagePLot - allows overall look at data set; goal is not to reach definitive conclusions but to observe interesting trends and look for new questions that such visualizations promote

HyperCities - created originally for a flash-based history course on Berlin

multiple subsequent projects (is open-source); allows mapping collections over time; narrate or visually tell a story

great for student projects!!!!! (hey, everyone reading this, play with this one for a bit of time) Renee just showed me the website for HyperCities - fantastic! and worth a look, especially for those interested in modeling in the ancient world.

Final question: what should we aim for it to be?